Lesson 06: Immersive and Spatial Audio
Understand sound in a 360 space
Describe different approaches to recording sound for 360
Implement spatialized sound in editing
Watch: Notes on Blindness
Wadada Leo Smith: Awakening Emmett Till (360˚ Video + Audio) | Jazz Night in America
Recording 360 audio | NPR
Different types of immersive audio and key terms – binaural, spatial, ambisonic
Recording and mics
Point source recording
In-class Exercise/Activity for Small Groups
Have students manipulate a mono point-source recording in 360 using Premiere’s spatial audio effects. (See https://helpx.adobe.com/premiere-pro/using/VRSupport.html#AssemblingAmbisonicsAudio)
Spatial Audio: The Continuing Evolution | Basic Intro via Abbey Road Institute
BBC Spatial audio: Where do I start? | Academy Guides
On Our Radar: Audio AR | BBC R&D
Your Guide to Spatial Audio in VR | Circuit Stream
Discuss the difference between “head locked” and responsive or spatial audio.
What are the benefits of using spatial audio in your project?
End of lesson feedback
3-2-1 (3 takeaways, 2 questions, 1 thing they enjoyed)
Immersive and spatial audio allow the audience to be sonically immersed in an environment. There’s a maxim of filmmaking that sound is 50% of the movie, and that goes for immersive storytelling too. The way we see/hear the world is a mix of point source and ambisonics audio and the immersive audio tools aren’t quite as uniform and simple to use as some of the 360 video cameras and editing software. This lesson should get students started with immersive and spatial audio and get them thinking about when and how to apply it in their work.